Atmospheric flagship game
Pre-productionNight Soup
A rural-gothic cooking mystery set in a rain-soaked Oregon diner.
Game direction, systems design and narrative design
- Designed an active cooking, trust and information-reveal loop.
- Structured clue collection as source-aware deductions rather than hidden-object hunting.
- Defined a signal-based Godot architecture with Resource/JSON-authored content.
Current status: approved GDD and visual direction; no playable build is claimed.


